Syrian Warfare-HI2U

This war has been going on for a long time, and it’s hard to say when it will be over. We got so used to it that news from Syria has become trivial. We’ve even already forgotten how it all started, and where the roots of the terrible terror lie – the terror that swept across Europe in recent years.
Syria is all over the news, and it’s become a subject of many documentaries. We, however, want to show the story through the lens of the game and don’t let the word “game” mislead you. This game does not claim to be a history lesson, but it shows the course of the war in all its seriousness through the major milestones, from the first days till the latest important victories over terror.
Title: Syrian Warfare
Genre: Indie, Strategy
Developer: Cats Who Play
Publisher: Cats Who Play
Release Date: 21 Feb, 2017


OS: Windows 7/8/10 (64 bit)
Processor: Intel Core i3-2100 (3.1 GHz) / AMD A10 5800K (3.8 GHz)
Memory: 4 GB RAM
Graphics: GeForce GT 440 (1024 MB) / Radeon HD 4890 (1024 MB)
DirectX: Version 9.0c
Storage: 10 GB available space


Syrian Warfare Download

Size : 3.7GB



4 thoughts on “Syrian Warfare-HI2U

    1. :facepalm: RTS is part of strategy, but NOT all strategy are REAL TIME, there are turn based and resource management for example

        1. most C&C games, RTS.
          Civilization games, 4x, turn based.
          Xcom, turn based.
          then there are games where large scale combat is a focus like the Wargame series and a number of rts games play different than others.
          some like starcraft focus on unit abilitys and unit micromanagement
          while others like supreme commander focus on large scale armies.
          sure in both of those games large armies can fight each other but in starcraft it depends more on who uses what unit and unit ability (for experienced people anyway i guess)
          but in supreme commander units dont really have abilities so its more about using the right unit that is better against other units.
          sure starcraft has that same sorta thing where some units are better against others but when you add abilities into it it makes it require more strategy (if your serious about playing anyway im not lol) than just building some antiair and antiarmor.
          and combat in supreme commander is more grand scale thing with artillery units that fire from very very far away and things like that while starcraft is more fast paced with artillery cannons that barely fire over a hill pretty much.
          thats just some examples and a comparison between 2 different rts games. sorry for the wall /:

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