Twenty-two years ago, Geoff Keighley was in college when he visited Gabe Newell and Valve Software to write The Final Hours of Half-Life. Now, over two decades later, Keighley returns to Valve for The Final Hours of Half-Life: Alyx.
This 25,000 word multimedia experience gives readers an unprecedented and unvarnished look at the past decade inside Valve. From the revelation of surprising canceled projects to never-before-seen images, photos and video, The Final Hours dissects Valve’s creative process and candidly explores the development history of Half-Life: Alyx.
This interactive storybook does not use or require a virtual reality headset. It merges a 25,000 word traditional story with 3D video game technology to give customers a fly-on-the-wall perspective of Valve’s creative process.
- Requires a 64-bit processor and operating system
- OS: Windows 7 (SP1+)
- Processor: x86, x64 architecture with SSE2 instruction set support
- Memory: 2 GB RAM
- Graphics: DX10
- DirectX: Version 10
- Storage: 8000 MB available space
Note: The Final Hours of Half-Life Alyx does not require or utilize a VR headset.
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